African Diplomats
Day 17 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 02/04/2019 - Last Updated: 04/10/2019 - Africa in 1914
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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RealOlaf
No day-to-day abilities.
11000
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    Units in vision only
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
queen12
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
34600
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    Units in vision only
  • 0
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Snipe Attack [ 27000 / 27000 ] Super Snipe [ 43000 / 54000 ]
orangebluray
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
18400
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    Units in vision only
  • 0
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Double Time [ 27000 / 27000 ] Victory March [ 44410 / 72000 ]
AnarchistToad
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
21000
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    Units in vision only
  • 0
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Copter Command [ 6300 / 21600 ] Airborne Assault [ 6300 / 64800 ]
tropin
No day-to-day abilities.
6000
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    Units in vision only
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Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
janjan303
No day-to-day abilities.
17100
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    Units in vision only
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Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 54000 / 54000 ]
MossGrande
Units cost +20% more to build, but gain +30% attack and defense.
21280
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    Units in vision only
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Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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