Butoadnf
Day 16 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 02/21/2019 - Last Updated: 05/03/2019 - You.. You... Double island!
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
Zidgel
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
3000
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Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
ThisSorcerer
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
29000
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Snipe Attack [ 4500 / 27000 ] Super Snipe [ 4500 / 54000 ]
Nomada
Units cost is reduced to 90% (10% cheaper).
9760
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Barter [ 15870 / 27000 ] Merchant Union [ 15870 / 45000 ]
KingKababa
Units cost +20% more to build, but gain +30% attack and defense.
16600
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Morale Boost [ 18105 / 36000 ] Samurai Spirit [ 18105 / 63000 ]
Tapemeasure
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
26900
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Copter Command [ 20570 / 25200 ] Airborne Assault [ 20570 / 75600 ]
RHeld89
No day-to-day abilities.
5200
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Hyper Repair [ 4400 / 32400 ] Hyper Upgrade [ 4400 / 64800 ]
gymnastrandolph
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
26000
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  • 0
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Gold Rush [ 2250 / 18000 ] Power of Money [ 2250 / 54000 ]
Eagle852
Units cost is reduced to 90% (10% cheaper).
22390
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    0/?
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Barter [ 17670 / 27000 ] Merchant Union [ 17670 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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