Japan Battle Royal
Day 24 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 02/23/2019 - Last Updated: 09/22/2019 - Japan 80*95
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
MrPuyat
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
14700
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
mknightparallelogram
Units gain +10% attack and +10% defense.
9000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
None [ 0 / 90000 ] Ex Machina [ 0 / 90000 ]
dalcorn
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
18000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Meteor Strike [ 1000 / 54000 ] Meteor Strike II [ 1000 / 90000 ]
david.gonzalez1209
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
6000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
Yoshikage Kira
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
31300
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Meteor Strike [ 21300 / 54000 ] Meteor Strike II [ 21300 / 90000 ]
Hamplmann
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
237800
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Urban Blight [ 43200 / 43200 ] High Society [ 86350 / 86400 ]
SuperTeddyGuy
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
22300
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Market Crash [ 900 / 18000 ] War Bonds [ 900 / 54000 ]
elchechechito
Units (even air units) gain +10% attack power on roads.
25400
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Forced March [ 15050 / 27000 ] Trail of Woe [ 15050 / 45000 ]
Mighty Domi
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
30150
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
POWER
Kragorix
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
3000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
Oliveringatzo
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
27400
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Lightning Drive [ 37800 / 37800 ] Lightning Strike [ 92450 / 113400 ]
RHeld89
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
17800
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Double Time [ 4450 / 27000 ] Victory March [ 4450 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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