Saber Valley Redone
Day 19 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 04/10/2019 - Last Updated: 05/22/2019 - Saber Valley
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Toastmaker
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
8800
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Terrain Tactics [ 1200 / 36000 ] Prime Tactics [ 1200 / 63000 ]
Aeori
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
15000
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    0/?
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Urban Blight [ 1000 / 27000 ] High Society [ 1000 / 54000 ]
Uzisteve
No day-to-day abilities.
10000
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Hyper Repair [ 950 / 27000 ] Hyper Upgrade [ 950 / 54000 ]
Vendedor_de_Pérdidas2
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
2100
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Enhanced Vision [ 25150 / 37800 ] Counter Break [ 25150 / 63000 ]
Eligitine
Luck on attacks is -9% to +24%.
8000
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Brute Force [ 0 / 27000 ] Barbaric Blow [ 0 / 54000 ]
SickTradition
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
16900
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Terrain Tactics [ 41500 / 50400 ] Prime Tactics [ 41500 / 88200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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