Flawed
Day 10 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 05/29/2019 - Last Updated: 06/11/2019 - I'm colorblind
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
truckingfogdor
Luck on attacks is +0 to +19%.
4000
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Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
ChrisRedfield
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
580
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POWER
ThisSorcerer
Units gain +30% attack, but lose -20% defense.
18000
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Knuckleduster [ 27000 / 27000 ] Haymaker [ 54000 / 54000 ]
atravelyan
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
0
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Lightning Drive [ 20000 / 27000 ] Lightning Strike [ 20000 / 81000 ]
Toastmaker
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
6000
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Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
MaximumKek
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
3900
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Max Force [ 27000 / 27000 ] Max Blast [ 38040 / 54000 ]
Hetapsoda
Units gain +30% attack, but lose -20% defense.
6000
  • 0
  • 0
  • 0
    0/?
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Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
croc
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
14750
  • 0
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Gold Rush [ 25200 / 25200 ] Power of Money [ 38260 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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