raiders unite
Day 11 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 05/23/2019 - Last Updated: 06/17/2019 - 4p Roundabout
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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iRaime iRaime
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
23500
Snipe Attack [ 1120 / 27000 ] Super Snipe [ 1120 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Howdoyoudealwithpain Howdoyoudealwithpain
Luck on attacks is -9% to +24%.
11000
Brute Force [ 10900 / 27000 ] Barbaric Blow [ 10900 / 54000 ]
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.
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Kehorie Kehorie
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
13000
Terrain Tactics [ 10700 / 36000 ] Prime Tactics [ 10700 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Icewallowcome Icewallowcome
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
13200
Gold Rush [ 740 / 18000 ] Power of Money [ 740 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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