Hinterland Migration
Day 19 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 05/27/2019 - Last Updated: 08/29/2019 - 战国七雄v2.5 seven kingdoms in war period
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Red-Halo
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
600
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Copter Command [ 1950 / 25200 ] Airborne Assault [ 1950 / 75600 ]
noirx
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
14700
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Copter Command [ 25200 / 25200 ] Airborne Assault [ 29800 / 75600 ]
Schreck
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
19490
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Gold Rush [ 25200 / 25200 ] Power of Money [ 33560 / 75600 ]
ChrisRedfield
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
19200
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Copter Command [ 3650 / 28800 ] Airborne Assault [ 3650 / 86400 ]
truckingfogdor
Units cost +20% more to build, but gain +30% attack and defense.
25100
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Morale Boost [ 6690 / 36000 ] Samurai Spirit [ 6690 / 63000 ]
Nomada
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
9400
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Snipe Attack [ 17730 / 27000 ] Super Snipe [ 17730 / 54000 ]
RockBusinessMan
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
7500
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SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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