SUFFER
Day 35 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 06/21/2019 - Last Updated: 10/23/2019 - Spann Island Developed
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Corporal Hawk
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
30000
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    Units in vision only
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Player team
Urban Blight [ 13940 / 75600 ] High Society [ 13940 / 151200 ]
Mighty Domi
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
24400
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    Units in vision only
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Player team
Double Time [ 15600 / 37800 ] Victory March [ 15600 / 100800 ]
croc
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
7000
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    Units in vision only
  • 0
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Player team
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 43800 / 54000 ]
Golden Fire
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
13800
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    Units in vision only
  • 0
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Player team
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 55150 / 81000 ]
Red-Halo
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
46560
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    Units in vision only
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Player team
POWER
hystro
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
18600
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    Units in vision only
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Player team
Urban Blight [ 76310 / 81000 ] High Society [ 76310 / 162000 ]
Vendedor_de_Pérdidas2
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
400
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    Units in vision only
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Player team
Urban Blight [ 41640 / 48600 ] High Society [ 41640 / 97200 ]
MisterAmalgam
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
33700
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    Units in vision only
  • 0
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Player team
Double Time [ 27000 / 27000 ] Victory March [ 31750 / 72000 ]
tidus220
Units cost +20% more to build, but gain +30% attack and defense.
40000
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    Units in vision only
  • 0
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Player team
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Tmi489
Units cost is reduced to 90% (10% cheaper).
141330
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    Units in vision only
  • 0
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Player team
Barter [ 63720 / 64800 ] Merchant Union [ 63720 / 108000 ]
KnotserpAW
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
7700
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    Units in vision only
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Player team
Urban Blight [ 54000 / 54000 ] High Society [ 97265 / 108000 ]
hammclovnaggnell
No day-to-day abilities.
2700
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    Units in vision only
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Player team
Sideslip [ 18000 / 18000 ] Sidewinder [ 45000 / 45000 ]
RockBusinessMan
Units cost +20% more to build, but gain +30% attack and defense.
10600
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    Units in vision only
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Player team
SUPER
Ellian
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
7000
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    Units in vision only
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Player team
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
_Corsair_
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
4800
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    Units in vision only
  • 0
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Player team
Urban Blight [ 55600 / 64800 ] High Society [ 55600 / 129600 ]
Ihorisha
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
14700
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    Units in vision only
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Player team
Snipe Attack [ 15370 / 27000 ] Super Snipe [ 15370 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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