South America
Day 36 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 06/15/2019 - Last Updated: 07/25/2019 - South America
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
ThisSorcerer
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
11500
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 0 / 50400 ] Prime Tactics [ 0 / 88200 ]
Feathery
No day-to-day abilities.
33500
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 57300 / 64800 ]
BigScaryJerry
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
9100
  • 0
    Units in vision only
  • 0
  • 0
Urban Blight [ 27000 / 27000 ] High Society [ 54000 / 54000 ]
gorgex
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
4600
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 54600 / 75600 ]
BackSideways
Units repair +1 additional HP (note: liable for costs).
5000
  • 0
    Units in vision only
  • 0
  • 0
Lucky Lass [ 200 / 27000 ] Covering Fire [ 200 / 54000 ]
KnotserpAW
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
10900
  • 0
    Units in vision only
  • 0
  • 0
Enhanced Vision [ 43200 / 43200 ] Counter Break [ 67200 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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