Game
Day 12 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/09/2019 - Last Updated: 08/14/2019 - Paintball Arena 2v2
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Kaiserderpreussen
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units cost +20% more to build, but gain +30% attack and defense.
08:09:37
29640
  • 0
  • 0
  • 0
Gold Rush [ 18000 / 18000 ] Power of Money [ 34180 / 54000 ]
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
Corporal Hawk
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units cost +20% more to build, but gain +30% attack and defense.
13:19:14
36840
  • 0
  • 0
  • 0
Gold Rush [ 18000 / 18000 ] Power of Money [ 20220 / 54000 ]
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 40440 / 63000 ]
Eagle852
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Units cost is reduced to 90% (10% cheaper).
00:00:00
36800
  • 0
  • 0
  • 0
Copter Command [ 1940 / 21600 ] Airborne Assault [ 1940 / 64800 ]
Barter [ 9970 / 27000 ] Merchant Union [ 9970 / 45000 ]
Uzisteve
Units cost is reduced to 90% (10% cheaper). Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
06:00:30
8400
  • 0
  • 0
  • 0
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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