Broken Game.
Day 13 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/15/2019 - Last Updated: 08/07/2019 - Europe - 3v3
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Mighty Domi
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:00:00
19900
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Player team
Gold Rush [ 17305 / 21600 ] Power of Money [ 17305 / 64800 ]
lvda_1
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
16:05:24
22300
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Player team
Gold Rush [ 21300 / 21600 ] Power of Money [ 21300 / 64800 ]
dudeman33
Units cost is reduced to 90% (10% cheaper).
21:12:37
2370
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Player team
SUPER
Feathery
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
21:16:54
17000
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Player team
Lightning Drive [ 16070 / 27000 ] Lightning Strike [ 16070 / 81000 ]
romeoantonio
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
10:04:00
0
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Player team
Tower Shield [ 19910 / 27000 ] Tower of Power [ 19910 / 54000 ]
croc
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
18:03:47
8400
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Player team
Copter Command [ 11820 / 18000 ] Airborne Assault [ 11820 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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