The World
Day 30 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/05/2019 - Last Updated: 09/21/2019 - Fair World Map
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Judgedredss
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
29:18:44
40000
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    Units in vision only
  • 0
  • 0
    0/?
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Gold Rush [ 31250 / 50400 ] Power of Money [ 31250 / 151200 ]
pyroclasm55
Units cost +20% more to build, but gain +30% attack and defense.
24:23:37
14280
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    Units in vision only
  • 0
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Morale Boost [ 15825 / 43200 ] Samurai Spirit [ 15825 / 75600 ]
KnotserpAW
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:00:00
7584157
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    Units in vision only
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Gold Rush [ 4325 / 54000 ] Power of Money [ 4325 / 162000 ]
Jorjao85
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
17:07:05
68900
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    Units in vision only
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Snipe Attack [ 0 / 32400 ] Super Snipe [ 0 / 64800 ]
Gamereach03
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
17:16:12
15900
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    Units in vision only
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Tsunami [ 36000 / 36000 ] Typhoon [ 63000 / 63000 ]
_Corsair_
Units cost is reduced to 90% (10% cheaper).
20:21:37
120
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    Units in vision only
  • 0
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SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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