AWBW Tournament
Day 43 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/20/2019 - Last Updated: 03/21/2020 - Symmetric Tournament
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
ArkusAurelius
No day-to-day abilities.
07:22:57
10000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Nemingway
No day-to-day abilities.
37:05:04
239500
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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Hyper Repair [ 50750 / 54000 ] Hyper Upgrade [ 50750 / 108000 ]
Corporal Hawk
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
13:20:42
7800
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Max Force [ 15650 / 27000 ] Max Blast [ 15650 / 54000 ]
ChrisRedfield
Units (even air units) gain +10% attack power on roads.
00:00:00
105700
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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    0/?
Forced March [ 68100 / 81000 ] Trail of Woe [ 68100 / 135000 ]
Nomada
No day-to-day abilities.
13:20:44
9600
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
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    0/?
    0/?
Hyper Repair [ 24400 / 27000 ] Hyper Upgrade [ 24400 / 54000 ]
Eagle852
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
01:03:45
105100
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
    0/?
    0/?
Max Force [ 47550 / 54000 ] Max Blast [ 47550 / 108000 ]
Dag
No day-to-day abilities.
07:19:43
5500
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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    0/?
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
atravelyan
No day-to-day abilities.
20:18:35
26900
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 64800 / 64800 ]
Hamplmann
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
07:22:36
31700
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
    0/?
Max Force [ 12000 / 27000 ] Max Blast [ 12000 / 54000 ]
gstar_lov3ur
Units (even air units) gain +10% attack power on plains.
44:02:32
2000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Beat Down [ 24900 / 81000 ] Block Rock [ 24900 / 162000 ]
Luna Leka
No day-to-day abilities.
32:00:36
3000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Sideslip [ 50400 / 50400 ] Sidewinder [ 126000 / 126000 ]
Gamereach03
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
10:15:41
17000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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    0/?
Turbo Charge [ 500 / 27000 ] Overdrive [ 500 / 54000 ]
DibsRazell
No day-to-day abilities.
24:13:12
24800
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
    0/?
Hyper Repair [ 0 / 43200 ] Hyper Upgrade [ 0 / 86400 ]
lacking sleep
No day-to-day abilities.
31:11:41
31700
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Hyper Repair [ 10100 / 48600 ] Hyper Upgrade [ 10100 / 97200 ]
Uzisteve
No day-to-day abilities.
09:22:49
25200
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 64800 / 64800 ]
Scurge
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
13:03:08
200
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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POWER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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