4 teams of 2.
Day 23 - Boot: 00d 00h 00m - AET:
Game Started: 05/20/2006 - Last Updated: 08/29/2006 - 4 teams of 2.
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Gunmetal Alice
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
2600
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Player team
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 40331.7 / 81000 ]
kopperboy
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
31258
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Player team
Gold Rush [ 27000 / 27000 ] Power of Money [ 111974.4 / 81000 ]
LOCKS
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
7000
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
Pincer_Strike
No day-to-day abilities.
19200
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Player team
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 54000 / 81000 ]
XxJesterxX
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
14000
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Player team
Tsunami [ 240 / 27000 ] Typhoon [ 240 / 81000 ]
Golgo14
Units cost +20% more to build, but gain +30% attack and defense.
12960
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Player team
Morale Boost [ 480 / 27000 ] Samurai Spirit [ 480 / 81000 ]
Genjin
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
54000
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Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 81000 ]
Losanda
Units gain +30% attack, but lose -20% defense.
8600
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Player team
Knuckleduster [ 27000 / 27000 ] Haymaker [ 46689.2 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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