4v4 Game 13
Day 33 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/15/2019 - Last Updated: 01/22/2020 - Eight light(T)
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
LightbyNight
Units cost +20% more to build, but gain +30% attack and defense.
323:03:28
30600
  • 0
  • 0
  • 0
Player team
Morale Boost [ 8280 / 50400 ] Samurai Spirit [ 8280 / 88200 ]
lich088
Units cost is reduced to 90% (10% cheaper).
297:15:18
27070
  • 0
  • 0
  • 0
Player team
Barter [ 23420 / 43200 ] Merchant Union [ 23420 / 72000 ]
MalkierKing
Units cost +20% more to build, but gain +30% attack and defense.
296:00:38
12440
  • 0
  • 0
  • 0
Player team
Morale Boost [ 57600 / 57600 ] Samurai Spirit [ 60460 / 100800 ]
morri295
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
319:08:23
9836
  • 0
  • 0
  • 0
Player team
Gold Rush [ 46800 / 46800 ] Power of Money [ 91282.5 / 140400 ]
scottG
Units cost +20% more to build, but gain +30% attack and defense.
253:00:36
8280
  • 0
  • 0
  • 0
Player team
Morale Boost [ 57600 / 57600 ] Samurai Spirit [ 58690 / 100800 ]
Nizidramaniiyt
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
327:00:08
1500
  • 0
  • 0
  • 0
Player team
Copter Command [ 10207.5 / 46800 ] Airborne Assault [ 10207.5 / 140400 ]
gibsonsupreme
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
280:01:50
45400
  • 0
  • 0
  • 0
Player team
Snipe Attack [ 37800 / 37800 ] Super Snipe [ 73365 / 75600 ]
djtangnv
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:00:00
16800
  • 0
  • 0
  • 0
Player team
Snipe Attack [ 43200 / 43200 ] Super Snipe [ 86400 / 86400 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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