American Front
Day 27 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/25/2019 - Last Updated: 03/22/2020 - '~USA-
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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TheTitanicMann
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
08:00:00
4000
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Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
roderick8997
Units gain +10% attack.
01:17:44
11400
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Black Wave [ 45000 / 45000 ] Black Storm [ 48385 / 81000 ]
vashtoine
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
25:01:20
39400
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Snipe Attack [ 37800 / 37800 ] Super Snipe [ 75600 / 75600 ]
BasuraBen
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
09:12:14
8100
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Copter Command [ 5880 / 18000 ] Airborne Assault [ 5880 / 54000 ]
ChrisRedfield
Units cost +20% more to build, but gain +30% attack and defense.
11:18:23
20440
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POWER
Toastmaker
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
10:06:34
6700
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Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 63040 / 75600 ]
coonrat1
Units cost is reduced to 90% (10% cheaper).
11:22:02
19130
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Barter [ 27000 / 27000 ] Merchant Union [ 45000 / 45000 ]
Zaitsiev
Unaffected by snow, but rain affects him the same as snow would for others.
00:00:00
10300
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SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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