Squares
Day 18 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/28/2019 - Last Updated: 03/27/2020 - 战国七雄v2.5 seven kingdoms in war period
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
Nomada
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
09:04:33
1840
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Gold Rush [ 18000 / 18000 ] Power of Money [ 18120 / 54000 ]
GildedRose
Units cost +20% more to build, but gain +30% attack and defense.
21:16:14
22680
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Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
Luna Leka
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
34:01:16
165940
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Gold Rush [ 28800 / 28800 ] Power of Money [ 86400 / 86400 ]
Herr destructor
Units cost +20% more to build, but gain +30% attack and defense.
21:01:52
30080
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Morale Boost [ 15260 / 43200 ] Samurai Spirit [ 15260 / 75600 ]
ChrisRedfield
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
17:02:26
3800
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Copter Command [ 20240 / 28800 ] Airborne Assault [ 20240 / 86400 ]
Fruitigal
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
22:03:05
19700
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Copter Command [ 17400 / 21600 ] Airborne Assault [ 17400 / 64800 ]
DibsRazell
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
00:00:00
20800
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Tower Shield [ 26710 / 37800 ] Tower of Power [ 26710 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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