MUMMY
Day 28 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/06/2019 - Last Updated: 02/18/2020 - RENJIE
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
vashtoine
Units gain +10% attack.
31:09:51
200
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SUPER
RENJIE
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
12:09:22
9800
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Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
janjan303
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
07:00:35
4000
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Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
MadJanitor
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
02:07:21
3000
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Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
Sniperian
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
00:00:00
16000
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Urban Blight [ 1350 / 48600 ] High Society [ 1350 / 97200 ]
MUMMY
Units cost +20% more to build, but gain +30% attack and defense.
06:12:44
2800
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Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
GildedRose
Units cost +20% more to build, but gain +30% attack and defense.
10:04:07
11320
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Morale Boost [ 28580 / 36000 ] Samurai Spirit [ 28580 / 63000 ]
DragonizedHope
Units cost +20% more to build, but gain +30% attack and defense.
13:19:49
11280
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Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 46100 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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