Massive river war
Day 31 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/14/2019 - Last Updated: 06/10/2020 - Massive River War
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Schreck
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
30:04:18
11000
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    Units in vision only
  • 0
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    0/?
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Turbo Charge [ 7400 / 27000 ] Overdrive [ 7400 / 54000 ]
dpsi
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
23:01:34
400
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    Units in vision only
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POWER
GildedRose
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
54:11:57
49100
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    Units in vision only
  • 0
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    0/?
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Lightning Drive [ 32400 / 32400 ] Lightning Strike [ 97200 / 97200 ]
Lord Percy
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
00:00:00
35100
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Enhanced Vision [ 48600 / 48600 ] Counter Break [ 81000 / 81000 ]
Gunfighter
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
87:10:28
50000
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    Units in vision only
  • 0
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Lightning Drive [ 43200 / 43200 ] Lightning Strike [ 78900 / 129600 ]
mdub24
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
51:19:10
31000
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    Units in vision only
  • 0
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    0/?
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Lightning Drive [ 16700 / 37800 ] Lightning Strike [ 16700 / 113400 ]
StayTech
Unaffected by snow, but rain affects him the same as snow would for others.
26:14:20
25000
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    Units in vision only
  • 0
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    0/?
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Blizzard [ 27000 / 27000 ] Winter Fury [ 45150 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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