Hard mode city (fog)
Day 30 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/02/2020 - Last Updated: 05/27/2020 - dark citadel
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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DarkNC95
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
02:21:42
53400
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Tower Shield [ 27000 / 27000 ] Tower of Power [ 32140 / 54000 ]
Starduster
Units cost is reduced to 90% (10% cheaper).
16:07:10
7820
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SUPER
amy.frost
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
22:20:21
43800
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Copter Command [ 23780 / 25200 ] Airborne Assault [ 23780 / 75600 ]
Red-Halo
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:00:00
2106055
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Gold Rush [ 50400 / 50400 ] Power of Money [ 100280 / 151200 ]
dysphorier
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
22:51:49
3100
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POWER
Ahem
Units (even air units) gain +10% attack power on roads.
04:08:30
16900
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Forced March [ 32400 / 32400 ] Trail of Woe [ 54000 / 54000 ]
Everzwijn
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
05:15:38
14500
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Urban Blight [ 3600 / 27000 ] High Society [ 3600 / 54000 ]
RENJIE
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
08:07:43
9000
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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