20200121 Nosferatu
Day 10 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/22/2020 - Last Updated: 02/10/2020 - Nosferatu
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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syobotti
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
11:14:49
7600
  • 0
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Player team
SUPER
ThisSorcerer
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:05:30
12100
  • 0
  • 0
  • 0
    0/?
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Player team
Double Time [ 25500 / 27000 ] Victory March [ 25500 / 72000 ]
Corporal Hawk
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
10:17:38
300
  • 0
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Player team
Double Time [ 31550 / 37800 ] Victory March [ 31550 / 100800 ]
Alistel
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:01:50
11200
  • 0
  • 0
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Player team
POWER
DarkNC95
Luck on attacks is +0 to +19%.
10:18:36
2000
  • 0
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Player team
Lucky Star [ 6450 / 37800 ] Lady Luck [ 6450 / 75600 ]
DragonizedHope
Units repair +1 additional HP (note: liable for costs).
06:15:13
33200
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  • 0
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Player team
Lucky Lass [ 27000 / 27000 ] Covering Fire [ 38850 / 54000 ]
vashtoine
Units gain +10% attack and +10% defense.
11:11:03
12100
  • 0
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Player team
None [ 90000 / 90000 ] Ex Machina [ 90000 / 90000 ]
amy.frost
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
26600
  • 0
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    0/?
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Player team
SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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