ascended beagle
Day 49 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/24/2020 - Last Updated: 03/12/2020 - 4 Corner Battle
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Damage Calculator (Hotkey: C)
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Meteor
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IFTupai IFTupai
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
52:01:17
12600
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Souleater28201 Souleater28201
Units gain +30% attack, but lose -20% defense.
24:20:16
33800
Knuckleduster [ 37800 / 37800 ] Haymaker [ 55150 / 75600 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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KGx7 KGx7
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
60400
Double Time [ 70200 / 70200 ] Victory March [ 187200 / 187200 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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somethingalot somethingalot
Units (even air units) gain +10% attack power on roads.
40:03:20
36100
SUPER
COP Button All units gain +1 movement, and the road bonus is increased to +20%.
SCOP Button All units gain +2 movement, and the road bonus is increased to +30%.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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