Day 26 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 02/29/2020 - Last Updated: 05/12/2020 - Plinko Riverside
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Red-Halo
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
00:00:00
21900
  • 0
  • 0
  • 0
    0/?
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Player team
Max Force [ 750 / 43200 ] Max Blast [ 750 / 86400 ]
ThisSorcerer
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
22:13:42
21200
  • 0
  • 0
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Player team
Max Force [ 11650 / 43200 ] Max Blast [ 11650 / 86400 ]
amy.frost
Luck on attacks is -9% to +24%.
22:23:21
200
  • 0
  • 0
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Player team
SUPER
LoliHunter
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
21:09:38
7900
  • 0
  • 0
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    0/?
Player team
Max Force [ 43200 / 43200 ] Max Blast [ 50250 / 86400 ]
knocklok
Units (even air units) gain +10% attack power on plains.
05:15:48
6800
  • 0
  • 0
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Player team
Beat Down [ 21700 / 27000 ] Block Rock [ 21700 / 54000 ]
Ilese
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
12:07:47
16200
  • 0
  • 0
  • 0
    0/?
    0/?
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    0/?
    0/?
Player team
SUPER
seiina
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
12:13:06
1300
  • 0
  • 0
  • 0
    0/?
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Player team
Turbo Charge [ 32450 / 37800 ] Overdrive [ 32450 / 75600 ]
Alistel
Units (even air units) gain +10% attack power on plains.
09:23:58
19000
  • 0
  • 0
  • 0
    0/?
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    0/?
    0/?
Player team
Beat Down [ 27000 / 27000 ] Block Rock [ 51500 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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