Day 5 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/16/2020 - Last Updated: 03/29/2020 - United Force
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Surto3 Surto3
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. Units (even air units) gain +10% attack power on plains.
15:06:16
1300
Max Force [ 12750 / 27000 ] Max Blast [ 12750 / 54000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
Beat Down [ 6375 / 27000 ] Block Rock [ 6375 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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Player team
a9977321 a9977321
Luck on attacks is +0 to +19%. Luck on attacks is -9% to +24%.
13:19:55
0
Lucky Star [ 2000 / 27000 ] Lady Luck [ 2000 / 54000 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
Brute Force [ 1000 / 27000 ] Barbaric Blow [ 1000 / 54000 ]
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.
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Player team
Lord Percy Lord Percy
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
15:11:09
2000
Lightning Drive [ 1100 / 27000 ] Lightning Strike [ 1100 / 81000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
Max Force [ 550 / 27000 ] Max Blast [ 550 / 54000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Player team
Asadgt Asadgt
Units repair +1 additional HP (note: liable for costs). Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
15:03:38
400
Lucky Lass [ 9500 / 27000 ] Covering Fire [ 9500 / 54000 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
Turbo Charge [ 4750 / 27000 ] Overdrive [ 4750 / 54000 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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Player team
Buzz.E Buzz.E
Units gain +10% attack and +10% defense. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
00:00:00
28000
None [ 28475 / 90000 ] Ex Machina [ 28475 / 90000 ]
SCOP Button A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
Meteor Strike [ 32275 / 54000 ] Meteor Strike II [ 32275 / 90000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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