4 v 4, Top vs. bottom
Day 27 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/20/2020 - Last Updated: 08/17/2020 - Eight light(T)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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EXQLI
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:00:00
43035
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Player team
Gold Rush [ 38815 / 43200 ] Power of Money [ 38815 / 129600 ]
syobotti
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
27:00:26
118272
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Player team
POWER
Darkenigma
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
09:17:34
5662
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Player team
Gold Rush [ 12365 / 36000 ] Power of Money [ 12365 / 108000 ]
Red-Halo
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
01:13:20
209338
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Player team
Gold Rush [ 32225 / 36000 ] Power of Money [ 32225 / 108000 ]
Starduster
Units cost +20% more to build, but gain +30% attack and defense.
22:03:49
5840
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Player team
Morale Boost [ 7880 / 43200 ] Samurai Spirit [ 7880 / 75600 ]
Eagle852
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
01:21:43
18300
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Player team
Snipe Attack [ 37800 / 37800 ] Super Snipe [ 72540 / 75600 ]
davincent456
Units cost is reduced to 90% (10% cheaper).
12:07:06
400
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Player team
Barter [ 52230 / 54000 ] Merchant Union [ 52230 / 90000 ]
Egeon
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
13:09:13
5600
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Player team
Copter Command [ 25960 / 28800 ] Airborne Assault [ 25960 / 86400 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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