LightSpeed
Day 45 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/19/2020 - Last Updated: 08/18/2020 - 5v5 Deathmatch!!!
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
ThatFrenchKid ThatFrenchKid
Luck on attacks is -14% to +29%.
16:22:38
33000
Overclock [ 27000 / 27000 ] System Crash [ 63000 / 63000 ]
COP Button Luck range is changed to -24% to +54%.
SCOP Button Luck range is changed to -44% to +94%.
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Player team
somecallmetim somecallmetim
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
12:18:01
27000
Snipe Attack [ 15400 / 32400 ] Super Snipe [ 15400 / 64800 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
panjakesnbacon panjakesnbacon
Units (even air units) gain +10% attack power on plains.
21:07:16
26400
Beat Down [ 27000 / 27000 ] Block Rock [ 54000 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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Player team
CaptNoBeard CaptNoBeard
No day-to-day abilities.
09:18:39
22800
Sideslip [ 12750 / 21600 ] Sidewinder [ 12750 / 54000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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Player team
forebodingburger forebodingburger
Units repair +1 additional HP (note: liable for costs).
20:10:40
14000
Lucky Lass [ 27000 / 27000 ] Covering Fire [ 54000 / 54000 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
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Player team
RossomeSauce RossomeSauce
No day-to-day abilities.
21:07:41
14000
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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Player team
ApprehensivePixie ApprehensivePixie
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
35:09:18
33600
Market Crash [ 21600 / 21600 ] War Bonds [ 64800 / 64800 ]
COP Button Reduces enemy power bar(s) by (10 * Funds / 5000)% of their maximum power bar.
SCOP Button Receives funds equal to 50% of the damage dealt when attacking enemy units.
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Player team
BFord BFord
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
17:10:57
24300
Urban Blight [ 27000 / 27000 ] High Society [ 54000 / 54000 ]
COP Button All enemy units lose -3 HP on urban terrain. Urban bonus is increased to +80%.
SCOP Button Urban bonus is increased to +130%, and attack for all units is increased by +3% for each of your owned urban terrain.
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Player team
thebutter thebutter
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
14:14:11
13800
Meteor Strike [ 40850 / 64800 ] Meteor Strike II [ 40850 / 108000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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Player team
starksk starksk
No day-to-day abilities.
00:00:00
32400
Sideslip [ 39600 / 39600 ] Sidewinder [ 53000 / 99000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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