Rocket Zone
Day 13 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/29/2020 - Last Updated: 05/18/2020 - Rocket Zone
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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LordUrkelTheGr8
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:00:00
20400
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    Units in vision only
  • 0
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    0/?
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Turbo Charge [ 27000 / 27000 ] Overdrive [ 54000 / 54000 ]
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 41825 / 54000 ]
Surto
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
09:18:59
1500
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    Units in vision only
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Double Time [ 9150 / 27000 ] Victory March [ 9150 / 72000 ]
Snipe Attack [ 4575 / 27000 ] Super Snipe [ 4575 / 54000 ]
federik21
No day-to-day abilities. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
09:22:03
9000
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    Units in vision only
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Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Jeff_01
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
13:20:57
13100
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    Units in vision only
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Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 80750 / 81000 ]
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 40375 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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