Kross
Day 8 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/05/2020 - Last Updated: 06/27/2020 - Glory to the King
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Ironkross
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:00:00
20800
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Player team
Copter Command [ 1200 / 18000 ] Airborne Assault [ 1200 / 54000 ]
LordUrkelTheGr8
Units gain +10% attack and +10% defense.
10:18:33
12000
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    0/?
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Player team
None [ 0 / 90000 ] Ex Machina [ 0 / 90000 ]
乌鸦initial
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
01:12:56
0
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Player team
Copter Command [ 600 / 18000 ] Airborne Assault [ 600 / 54000 ]
WizardShitz
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
08:19:37
18000
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Player team
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
queen12
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
04:15:58
36000
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Player team
Snipe Attack [ 900 / 27000 ] Super Snipe [ 900 / 54000 ]
点根烟压压惊
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
06:02:03
9800
  • 0
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Player team
Copter Command [ 1800 / 18000 ] Airborne Assault [ 1800 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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