Quickie
Day 28 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/12/2020 - Last Updated: 06/19/2020 - The most poorly designed map on this website (probably
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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LordUrkelTheGr8 LordUrkelTheGr8
Units cost +20% more to build, but gain +30% attack and defense.
05:21:50
547260
Morale Boost [ 50 / 36000 ] Samurai Spirit [ 50 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Johanes Johanes
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
04:23:48
547300
Turbo Charge [ 100 / 27000 ] Overdrive [ 100 / 54000 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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AJL201 AJL201
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
02:00:00
509500
Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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Alistel Alistel
Units cost +20% more to build, but gain +30% attack and defense.
26:03:44
765520
Morale Boost [ 110 / 36000 ] Samurai Spirit [ 110 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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pepo pepo
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
02:10:46
538000
Double Time [ 150 / 27000 ] Victory March [ 150 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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ThisSorcerer ThisSorcerer
Units repair +1 additional HP (note: liable for costs).
02:20:29
518700
Lucky Lass [ 100 / 27000 ] Covering Fire [ 100 / 54000 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
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clord666 clord666
Units repair +1 additional HP (note: liable for costs).
03:14:35
528200
Lucky Lass [ 100 / 27000 ] Covering Fire [ 100 / 54000 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
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jabadu jabadu
Luck on attacks is +0 to +19%.
02:11:23
518800
Lucky Star [ 100 / 27000 ] Lady Luck [ 100 / 54000 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
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awalk014 awalk014
No day-to-day abilities.
02:19:50
518800
Sideslip [ 100 / 18000 ] Sidewinder [ 100 / 45000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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WizardShitz WizardShitz
Units cost +20% more to build, but gain +30% attack and defense.
02:07:20
519000
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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ThuribleOD ThuribleOD
Luck on attacks is -14% to +29%.
06:14:13
576000
Overclock [ 100 / 27000 ] System Crash [ 100 / 63000 ]
COP Button Luck range is changed to -24% to +54%.
SCOP Button Luck range is changed to -44% to +94%.
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dabson dabson
Units cost +20% more to build, but gain +30% attack and defense.
09:09:49
593800
Morale Boost [ 220 / 36000 ] Samurai Spirit [ 220 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Mr. Fahrenheit Mr. Fahrenheit
Units repair +1 additional HP (note: liable for costs).
04:23:53
556100
Lucky Lass [ 200 / 27000 ] Covering Fire [ 200 / 54000 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
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Kragorix Kragorix
Units cost +20% more to build, but gain +30% attack and defense.
16:00:52
678820
Morale Boost [ 230 / 36000 ] Samurai Spirit [ 230 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Ivan Explanation Ivan Explanation
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
761200
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Jeff_01 Jeff_01
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
03:06:40
547100
Turbo Charge [ 150 / 27000 ] Overdrive [ 150 / 54000 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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