8v8 Big team battle
Day 22 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/10/2020 - Last Updated: 08/22/2020 - Symmetric Tournament
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Kaiserderpreussen
Units cost +20% more to build, but gain +30% attack and defense.
22:08:08
960
  • 0
    Units in vision only
  • 0
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    0/?
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Player team
Morale Boost [ 18210 / 50400 ] Samurai Spirit [ 18210 / 88200 ]
LordUrkelTheGr8
No day-to-day abilities.
08:17:14
35000
  • 0
    Units in vision only
  • 0
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    0/?
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Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
ThisSorcerer
Units gain +10% attack.
10:22:46
40000
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    Units in vision only
  • 0
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Player team
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
Alistel
Units cost +20% more to build, but gain +30% attack and defense.
19:09:38
27640
  • 0
    Units in vision only
  • 0
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Player team
Morale Boost [ 0 / 50400 ] Samurai Spirit [ 0 / 88200 ]
Nomada
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
20:10:53
137100
  • 0
    Units in vision only
  • 0
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Player team
Market Crash [ 18000 / 18000 ] War Bonds [ 48760 / 54000 ]
Joly
Units cost +20% more to build, but gain +30% attack and defense.
19:09:49
2600
  • 0
    Units in vision only
  • 0
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Player team
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
summonpp
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
23:03:00
96300
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    Units in vision only
  • 0
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Player team
Gold Rush [ 21600 / 21600 ] Power of Money [ 52300 / 64800 ]
dysphorier
Units gain +10% attack.
08:08:00
1000
  • 0
    Units in vision only
  • 0
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Player team
Black Wave [ 5280 / 54000 ] Black Storm [ 5280 / 97200 ]
MorganTactician
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
09:02:53
20000
  • 0
    Units in vision only
  • 0
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Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Lord Percy
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
11:08:16
40900
  • 0
    Units in vision only
  • 0
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Player team
Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
Starduster
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
08:23:02
35200
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Mad King Cosmo
Units cost is reduced to 90% (10% cheaper).
09:07:12
36300
  • 0
    Units in vision only
  • 0
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Player team
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Mecha1500
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
08:18:31
30000
  • 0
    Units in vision only
  • 0
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Player team
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
CheezyBen
No day-to-day abilities.
08:22:09
33000
  • 0
    Units in vision only
  • 0
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    0/?
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Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Dredge
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
13:11:47
6200
  • 0
    Units in vision only
  • 0
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Meteor Strike [ 3800 / 54000 ] Meteor Strike II [ 3800 / 90000 ]
Niiue
Units gain +10% attack.
00:00:00
34200
  • 0
    Units in vision only
  • 0
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Player team
Black Wave [ 19900 / 63000 ] Black Storm [ 19900 / 113400 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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