Day 20 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/31/2020 - Last Updated: 11/10/2020 - Small Map for 16
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Dangerdoodledang Dangerdoodledang
Units gain +10% attack.
04:05:40
20000
Black Wave [ 11600 / 45000 ] Black Storm [ 11600 / 81000 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
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乌鸦initial 乌鸦initial
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
02:12:49
19700
Market Crash [ 3900 / 18000 ] War Bonds [ 3900 / 54000 ]
COP Button Reduces enemy power bar(s) by (10 * Funds / 5000)% of their maximum power bar.
SCOP Button Receives funds equal to 50% of the damage dealt when attacking enemy units.
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The Dragon The Dragon
Units (even air units) gain +10% attack power on plains.
04:16:52
8000
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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BiggoJimmo BiggoJimmo
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
10:20:17
11000
Tower Shield [ 7300 / 27000 ] Tower of Power [ 7300 / 54000 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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Jeff_01 Jeff_01
Units gain +30% attack, but lose -20% defense.
06:03:42
9000
Knuckleduster [ 6350 / 27000 ] Haymaker [ 6350 / 54000 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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ThisSorcerer ThisSorcerer
Units gain +10% attack and +10% defense.
22:11:34
12300
None [ 27750 / 108000 ] Ex Machina [ 27750 / 108000 ]
SCOP Button A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
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DKDonkeyKongIsHere DKDonkeyKongIsHere
Units gain +10% attack and +10% defense.
05:10:49
31300
None [ 0 / 108000 ] Ex Machina [ 0 / 108000 ]
SCOP Button A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
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ThuribleOD ThuribleOD
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
04:04:59
11500
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 47350 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Fruitigal Fruitigal
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
23:21:53
500
Urban Blight [ 23500 / 37800 ] High Society [ 23500 / 75600 ]
COP Button All enemy units lose -3 HP on urban terrain. Urban bonus is increased to +80%.
SCOP Button Urban bonus is increased to +130%, and attack for all units is increased by +3% for each of your owned urban terrain.
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Alistel Alistel
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
11:17:15
11000
Urban Blight [ 2050 / 27000 ] High Society [ 2050 / 54000 ]
COP Button All enemy units lose -3 HP on urban terrain. Urban bonus is increased to +80%.
SCOP Button Urban bonus is increased to +130%, and attack for all units is increased by +3% for each of your owned urban terrain.
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Ddmdp Ddmdp
Luck on attacks is -9% to +24%.
08:08:57
12000
Brute Force [ 1200 / 27000 ] Barbaric Blow [ 1200 / 54000 ]
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.
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DibsRazell DibsRazell
Units gain +10% attack and +10% defense.
00:00:00
54200
None [ 108000 / 108000 ] Ex Machina [ 108000 / 108000 ]
SCOP Button A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
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SamK SamK
Units gain +10% attack and +10% defense.
02:07:36
16000
None [ 0 / 90000 ] Ex Machina [ 0 / 90000 ]
SCOP Button A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
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Toastmaker Toastmaker
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
02:10:43
10200
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 48750 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Corporal Hawk Corporal Hawk
Units gain +10% attack.
13:13:53
32600
Black Wave [ 38250 / 63000 ] Black Storm [ 38250 / 113400 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
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Possession Possession
Units gain +10% attack.
07:04:12
9800
Black Wave [ 7150 / 45000 ] Black Storm [ 7150 / 81000 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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