Free for all
Day 41 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/08/2020 - Last Updated: 07/01/2020 - A 4plr free4all
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
jamhammam jamhammam
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
39:13:07
18500
Lightning Drive [ 2150 / 48600 ] Lightning Strike [ 2150 / 145800 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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O-digg O-digg
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
40:21:36
41400
Lightning Drive [ 48600 / 48600 ] Lightning Strike [ 84850 / 145800 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Lengman Jedi Lengman Jedi
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
17800
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Trunch Trunch
Units gain +30% attack, but lose -20% defense.
19:12:22
6600
Knuckleduster [ 32400 / 32400 ] Haymaker [ 64800 / 64800 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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