Poor fighters
Day 4 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/10/2020 - Last Updated: 08/10/2020 - 1600 Anti-Air Units
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Potetper
Luck on attacks is -14% to +29%.
08:17:19
528500
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Overclock [ 0 / 37800 ] System Crash [ 0 / 88200 ]
SaltyLuigi
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
00:00:00
538400
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Market Crash [ 21600 / 21600 ] War Bonds [ 46000 / 64800 ]
Keynan
No day-to-day abilities.
08:00:00
509500
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Hyper Repair [ 20000 / 27000 ] Hyper Upgrade [ 20000 / 54000 ]
NLkldws
Units repair +1 additional HP (note: liable for costs).
02:11:13
528500
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Lucky Lass [ 0 / 37800 ] Covering Fire [ 0 / 75600 ]
Johanes
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
01:11:37
528500
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Meteor Strike [ 0 / 75600 ] Meteor Strike II [ 0 / 126000 ]
sunbiaohanren
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
08:00:00
509500
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Max Force [ 27000 / 27000 ] Max Blast [ 54000 / 54000 ]
queen12
Units cost is reduced to 90% (10% cheaper).
02:00:00
519000
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Barter [ 0 / 32400 ] Merchant Union [ 0 / 54000 ]
ThisSorcerer
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
08:00:00
509500
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SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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