game 1
Day 12 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/14/2020 - Last Updated: 06/30/2020 - Allspark
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
ricky7890
Units gain +10% attack.
11:03:09
22000
  • 0
  • 0
  • 0
    0/?
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    0/?
Black Wave [ 14850 / 45000 ] Black Storm [ 14850 / 81000 ]
crackedllama
No day-to-day abilities.
02:00:00
8000
  • 0
  • 0
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    0/?
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    0/?
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    0/?
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
OfficerBigMacAKAjosh
No day-to-day abilities.
02:10:44
10000
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    0/?
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Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
点根烟压压惊
Units cost +20% more to build, but gain +30% attack and defense.
02:00:00
8000
  • 0
  • 0
  • 0
    0/?
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Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
summonpp
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
02:22:59
10400
  • 0
  • 0
  • 0
    0/?
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Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Johanes
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:00:00
11000
  • 0
  • 0
  • 0
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Copter Command [ 18000 / 18000 ] Airborne Assault [ 36730 / 54000 ]
Hamplmann
Units cost +20% more to build, but gain +30% attack and defense.
09:09:03
4600
  • 0
  • 0
  • 0
    0/?
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Morale Boost [ 12610 / 36000 ] Samurai Spirit [ 12610 / 63000 ]
Toastmaker
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
08:15:51
16000
  • 0
  • 0
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    0/?
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Terrain Tactics [ 250 / 36000 ] Prime Tactics [ 250 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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