Lake
Day 32 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/24/2020 - Last Updated: 11/11/2020 - Eight light(T)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Malegame
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
08:00:00
3000
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Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
RafQP
Units (even air units) gain +10% attack power on plains.
16:06:29
30800
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Beat Down [ 12500 / 37800 ] Block Rock [ 12500 / 75600 ]
mechshaq
Luck on attacks is +0 to +19%.
09:03:21
2400
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SUPER
nlcchoochoo
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
01:22:53
4000
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Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
Xpop
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:00:00
30600
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Snipe Attack [ 0 / 48600 ] Super Snipe [ 0 / 97200 ]
Johanes
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
03:02:13
38200
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Copter Command [ 21600 / 21600 ] Airborne Assault [ 38100 / 64800 ]
McHoss
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
05:19:10
27290
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Gold Rush [ 2560 / 25200 ] Power of Money [ 2560 / 75600 ]
DKDonkeyKongIsHere
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
01:04:13
48700
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Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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