Dark Ages
Day 26 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/24/2020 - Last Updated: 09/06/2020 - Aoen of Strife
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Messages
Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
The connection was interrupted
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Element115
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
29:07:55
53100
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Player team
Urban Blight [ 23000 / 43200 ] High Society [ 23000 / 86400 ]
LeeAdama
Units repair +1 additional HP (note: liable for costs).
22:07:29
13400
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Player team
Lucky Lass [ 37800 / 37800 ] Covering Fire [ 45950 / 75600 ]
Big Daddy
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
17:19:37
10500
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Player team
Max Force [ 32400 / 32400 ] Max Blast [ 64800 / 64800 ]
Executeorder69
Units gain +30% attack, but lose -20% defense.
11:16:06
25000
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Player team
Knuckleduster [ 32400 / 32400 ] Haymaker [ 64800 / 64800 ]
Luna Leka
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
24:03:10
500
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Player team
Urban Blight [ 37800 / 37800 ] High Society [ 47200 / 75600 ]
Lobii
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
22:05:34
4000
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Player team
Urban Blight [ 37800 / 37800 ] High Society [ 45500 / 75600 ]
LightbyNight
Units repair +1 additional HP (note: liable for costs).
26:20:40
4600
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Player team
Lucky Lass [ 37800 / 37800 ] Covering Fire [ 46850 / 75600 ]
lacking sleep
Unaffected by snow, but rain affects him the same as snow would for others.
00:00:00
18400
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Player team
Blizzard [ 13550 / 37800 ] Winter Fury [ 13550 / 88200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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