Day 2 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/30/2020 - Last Updated: 07/14/2020 - Aoen of Strife 2.0
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Connecting...
nilsf
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
00:00:00
17600
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    Units in vision only
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Player team
Max Force [ 950 / 27000 ] Max Blast [ 950 / 54000 ]
goldenblade
Units (even air units) gain +10% attack power on plains.
05:23:59
6000
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Player team
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
Niiue
No day-to-day abilities.
07:19:12
3000
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Player team
Hyper Repair [ 850 / 27000 ] Hyper Upgrade [ 850 / 54000 ]
the_really_good_man
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:23:25
0
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Redgomor
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:00:00
6000
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Watchful_Eye
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
08:00:00
6000
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    Units in vision only
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Player team
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
sanstroid
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
06:01:02
6000
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Player team
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
Hobbysportler
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
08:00:00
6000
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Player team
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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