Day 12 - Boot: 00d 00h 00m - AET:
Game Started: 06/04/2006 - Last Updated: 09/24/2006 - AYBABTU
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
bardog
Units cost is reduced to 90% (10% cheaper).
11970
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Barter [ 23546.5 / 27000 ] Merchant Union [ 23546.5 / 81000 ]
Vyper
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
9700
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Double Time [ 27000 / 27000 ] Victory March [ 44094.3 / 81000 ]
dragon
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
17200
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Double Time [ 19080.9 / 27000 ] Victory March [ 19080.9 / 81000 ]
SandMonkeyDeluxe
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
25200
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Double Time [ 13630 / 27000 ] Victory March [ 13630 / 81000 ]
ziizii
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
4000
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Gold Rush [ 0 / 27000 ] Power of Money [ 0 / 81000 ]
Zero_X_Axl
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
5800
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Market Crash [ 0 / 27000 ] War Bonds [ 0 / 81000 ]
soccer44
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
16800
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Double Time [ 6115 / 27000 ] Victory March [ 6115 / 81000 ]
2i
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
15000
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Double Time [ 27000 / 27000 ] Victory March [ 47630.5 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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