Team Country Clash
Day 11 - Boot: 00d 00h 00m - AET:
Game Started: 06/04/2006 - Last Updated: 08/21/2006 - United We Stand
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Katana25
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
5800
  • 0
  • 0
  • 0
Player team
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
shadowzx
No day-to-day abilities.
36000
  • 0
  • 0
  • 0
Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
ChickenLord2
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
4000
  • 0
  • 0
  • 0
Player team
Lightning Drive [ 21265 / 27000 ] Lightning Strike [ 21265 / 81000 ]
Kisaragi Satoshi
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
14800
  • 0
  • 0
  • 0
Player team
Enhanced Vision [ 27000 / 27000 ] Counter Break [ 28581.6 / 81000 ]
OffTheWall
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
14000
  • 0
  • 0
  • 0
Player team
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Mutedsage
No day-to-day abilities.
30000
  • 0
  • 0
  • 0
Player team
Sideslip [ 19695 / 27000 ] Sidewinder [ 19695 / 81000 ]
2i
Units cost +20% more to build, but gain +30% attack and defense.
1000
  • 0
  • 0
  • 0
Player team
Morale Boost [ 15510.8 / 27000 ] Samurai Spirit [ 15510.8 / 81000 ]
alex2dizzle
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
22000
  • 0
  • 0
  • 0
Player team
Snipe Attack [ 1641.4 / 27000 ] Super Snipe [ 1641.4 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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