Who Do You Love
Day 23 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/02/2020 - Last Updated: 10/25/2020 - 2vs2 Island Team Battle
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
Corporal Hawk Corporal Hawk
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:00:00
382798
Gold Rush [ 30145 / 46800 ] Power of Money [ 30145 / 140400 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Player team
Laerium Laerium
Units cost +20% more to build, but gain +30% attack and defense.
53:16:01
1560
Morale Boost [ 33560 / 57600 ] Samurai Spirit [ 33560 / 100800 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
defmoose defmoose
Units cost is reduced to 90% (10% cheaper).
47:10:46
540
Barter [ 11360 / 48600 ] Merchant Union [ 11360 / 81000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Player team
kaji kaji
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
57:06:09
47384
Gold Rush [ 42900 / 43200 ] Power of Money [ 42900 / 129600 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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