Who doesn't like a brawl
Day 17 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/02/2020 - Last Updated: 08/27/2020 - Dreamcatcher XL
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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KingNes
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
09:18:01
5000
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Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
user101
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
20:23:39
30400
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Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 58750 / 63000 ]
MyBffJill
Units gain +10% attack.
09:10:56
8000
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Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
summonpp
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
17:11:00
4600
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Double Time [ 32400 / 32400 ] Victory March [ 80200 / 86400 ]
DForce92
Units repair +1 additional HP (note: liable for costs).
08:02:03
5000
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Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
tidus220
Units gain +10% attack.
00:00:00
15500
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Black Wave [ 54000 / 54000 ] Black Storm [ 76900 / 97200 ]
DarkNC95
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
07:07:56
4000
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Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
SturmFollower94
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
08:10:27
5000
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Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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