Day 5 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/02/2020 - Last Updated: 12/11/2020 - O M G W T F
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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BattleshipInALakeMeme
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
05:07:55
2901700
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Urban Blight [ 32400 / 32400 ] High Society [ 64800 / 64800 ]
GodotMontoya
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
08:17:46
773800
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Urban Blight [ 16450 / 37800 ] High Society [ 16450 / 75600 ]
Luna Leka
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
00:00:00
1606200
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Urban Blight [ 37800 / 43200 ] High Society [ 37800 / 86400 ]
ActivistVictor
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
03:09:29
896500
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Urban Blight [ 2950 / 37800 ] High Society [ 2950 / 75600 ]
Alistel
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
08:14:24
1133800
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Urban Blight [ 27000 / 32400 ] High Society [ 27000 / 64800 ]
Eagle852
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
09:35:59
48400
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POWER
Chiquito_de_la_Calzada
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
08:00:00
1459500
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Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
BelugaVonMacAnu
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
01:11:57
1597800
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Urban Blight [ 32400 / 32400 ] High Society [ 51200 / 64800 ]
Jackie Milton
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
02:00:00
2396400
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Urban Blight [ 27000 / 27000 ] High Society [ 41600 / 54000 ]
RockBusinessMan
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
04:13:23
766200
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Urban Blight [ 27000 / 27000 ] High Society [ 54000 / 54000 ]
kawaiiempoleon
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
05:04:37
2418000
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Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
TheRazeSoldier2004
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
08:00:00
1459500
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Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Harvie03
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
09:03:45
168400
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POWER
daddymegaming
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
08:00:00
1450000
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Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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