Operation Market Garden
Day 4 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/18/2020 - Last Updated: 10/21/2020 - Operation: Market Garden
(00,00)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
Gen.Rommel
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
12000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Terrain Tactics [ 25450 / 36000 ] Prime Tactics [ 25450 / 63000 ]
ChrisRedfield
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
06:06:49
1800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Meteor Strike [ 54000 / 54000 ] Meteor Strike II [ 74550 / 90000 ]
Marshmellow
Units (even air units) gain +10% attack power on roads.
06:17:41
11200
  • 0
    Units in vision only
  • 0
  • 0
Player team
Forced March [ 19200 / 27000 ] Trail of Woe [ 19200 / 45000 ]
syobotti
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:02:35
13600
  • 0
    Units in vision only
  • 0
  • 0
Player team
Double Time [ 14500 / 27000 ] Victory March [ 14500 / 72000 ]
planarian
Units gain +10% attack and +10% defense.
04:05:29
8000
  • 0
    Units in vision only
  • 0
  • 0
Player team
None [ 45250 / 90000 ] Ex Machina [ 45250 / 90000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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