Roflmao
Day 8 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/24/2020 - Last Updated: 11/16/2020 - DID YOU SAY SPANN ISLAND?!?!
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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TheRazeSoldier2004
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
07:02:56
36000
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Gold Rush [ 7770 / 18000 ] Power of Money [ 7770 / 54000 ]
Ironkross
Units cost +20% more to build, but gain +30% attack and defense.
08:22:52
45520
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SUPER
coolguy5000
Units cost is reduced to 90% (10% cheaper).
05:07:02
94800
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Barter [ 20580 / 27000 ] Merchant Union [ 20580 / 45000 ]
Ihorisha
Units cost is reduced to 90% (10% cheaper).
09:00:03
20400
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Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
_Corsair_
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
01:14:19
43400
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Double Time [ 27000 / 27000 ] Victory March [ 47950 / 72000 ]
Becomingprim
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
11:21:23
35000
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Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Product
No day-to-day abilities.
13:08:49
4800
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Sideslip [ 18000 / 18000 ] Sidewinder [ 45000 / 45000 ]
Uchin
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:00:00
42000
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Snipe Attack [ 27000 / 27000 ] Super Snipe [ 38560 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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