Kross
Day 15 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/28/2020 - Last Updated: 11/05/2020 - Probably not balanced
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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webbs6212
Units gain +10% attack.
09:15:39
1100
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    Units in vision only
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Player team
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
Ironkross
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
15:17:13
16150
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    Units in vision only
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Player team
Urban Blight [ 9450 / 43200 ] High Society [ 9450 / 86400 ]
Koalission
Units (even air units) gain +10% attack power on roads.
17:14:11
2000
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    Units in vision only
  • 0
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Player team
Forced March [ 32400 / 32400 ] Trail of Woe [ 46950 / 54000 ]
Becomingprim
Units gain +10% attack.
00:00:00
18800
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  • 0
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Player team
Black Wave [ 1000 / 63000 ] Black Storm [ 1000 / 113400 ]
summonpp
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
16:04:54
5900
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    Units in vision only
  • 0
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Player team
Double Time [ 32400 / 32400 ] Victory March [ 52850 / 86400 ]
murabitoh
Units gain +10% attack.
17:16:01
14700
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  • 0
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Player team
Black Wave [ 45000 / 45000 ] Black Storm [ 71600 / 81000 ]
Might of Ra
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
17:16:17
3650
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    Units in vision only
  • 0
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Player team
Market Crash [ 28800 / 28800 ] War Bonds [ 49600 / 86400 ]
Yellowash
Unaffected by snow, but rain affects him the same as snow would for others.
20:16:50
200
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    Units in vision only
  • 0
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Player team
Blizzard [ 32400 / 32400 ] Winter Fury [ 63650 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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