Rice
Day 37 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/19/2020 - Last Updated: 11/05/2020 - 111111111111111111111111
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Jamezox
Units cost +20% more to build, but gain +30% attack and defense. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
39:23:35
4920
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 16320 / 57600 ] Samurai Spirit [ 16320 / 100800 ]
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
Vax2310
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units gain +10% attack.
42:03:56
1500
  • 0
    Units in vision only
  • 0
  • 0
Player team
Gold Rush [ 21600 / 21600 ] Power of Money [ 23095 / 64800 ]
Black Wave [ 48557.5 / 63000 ] Black Storm [ 48557.5 / 113400 ]
Gorp900
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:00:00
29490
  • 0
    Units in vision only
  • 0
  • 0
Player team
SUPER
Gold Rush [ 13250 / 28800 ] Power of Money [ 13250 / 86400 ]
CaptTufty
Units cost is reduced to 90% (10% cheaper). Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
29:11:01
175
  • 0
    Units in vision only
  • 0
  • 0
Player team
Barter [ 23545 / 43200 ] Merchant Union [ 23545 / 72000 ]
Lightning Drive [ 6100 / 32400 ] Lightning Strike [ 6100 / 97200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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