Back to Minks
Day 17 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/14/2020 - Last Updated: 12/27/2020 - Minkowski's Island
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Tendentious
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
49:09:54
800
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Player team
Terrain Tactics [ 5350 / 43200 ] Prime Tactics [ 5350 / 75600 ]
mangs1337
No day-to-day abilities.
36:23:53
9600
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Player team
Sideslip [ 21600 / 21600 ] Sidewinder [ 54000 / 54000 ]
RENJIE
No day-to-day abilities.
38:06:41
800
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Player team
Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 35300 / 64800 ]
roisbife
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
00:00:00
27800
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Player team
Turbo Charge [ 7300 / 37800 ] Overdrive [ 7300 / 75600 ]
Fraesmat
Units (even air units) gain +10% attack power on plains.
26:13:36
3400
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Player team
Beat Down [ 27000 / 27000 ] Block Rock [ 54000 / 54000 ]
ryx
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
46:15:47
8200
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Player team
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
hilobites
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
27:17:11
5200
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Player team
Urban Blight [ 32600 / 43200 ] High Society [ 32600 / 86400 ]
Alistel
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
45:02:35
12800
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Player team
Urban Blight [ 22800 / 37800 ] High Society [ 22800 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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