Day 10 - Boot: 00d 00h 00m - AET:
Game Started: 06/13/2006 - Last Updated: 08/27/2006 - It's small in here!!!
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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PitLine810
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
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Double Time [ 4205 / 27000 ] Victory March [ 4205 / 81000 ]
Mad cow87
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
5300
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Copter Command [ 4440 / 27000 ] Airborne Assault [ 4440 / 81000 ]
tb7
Units gain +10% attack.
5400
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Black Wave [ 4670 / 27000 ] Black Storm [ 4670 / 81000 ]
Kisaragi Satoshi
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
11800
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Double Time [ 4725 / 27000 ] Victory March [ 4725 / 81000 ]
phillyfan
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
6800
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Lightning Drive [ 3980 / 27000 ] Lightning Strike [ 3980 / 81000 ]
gamer freak
Units (even air units) gain +10% attack power on plains.
7800
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Beat Down [ 6185 / 27000 ] Block Rock [ 6185 / 81000 ]
Scylira
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
4000
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Copter Command [ 5630 / 27000 ] Airborne Assault [ 5630 / 81000 ]
golden_cow2
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
3600
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Copter Command [ 4445 / 27000 ] Airborne Assault [ 4445 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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