Day 15 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/30/2020 - Last Updated: 01/29/2021 - Eight light(T)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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EXQLI
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
20:20:12
80260
  • 0
    Units in vision only
  • 0
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Player team
POWER
乌鸦initial
Units cost is reduced to 90% (10% cheaper).
19:00:48
13000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Player team
Barter [ 16925 / 27000 ] Merchant Union [ 16925 / 45000 ]
tidus220
Units gain +10% attack.
00:00:00
4200
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
POWER
Starduster
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
15:20:00
500
  • 0
    Units in vision only
  • 0
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Player team
Snipe Attack [ 26015 / 27000 ] Super Snipe [ 26015 / 54000 ]
alysms
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
07:05:34
15000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Player team
Gold Rush [ 18000 / 18000 ] Power of Money [ 24360 / 54000 ]
Tendentious
Units cost is reduced to 90% (10% cheaper).
08:21:10
3850
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Player team
Barter [ 31735 / 32400 ] Merchant Union [ 31735 / 54000 ]
ActivistVictor
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
01:21:31
44560
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Player team
Gold Rush [ 12840 / 18000 ] Power of Money [ 12840 / 54000 ]
Capt.Flint
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
16:00:36
12600
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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Player team
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 36880 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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