16p FFA
Day 44 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/02/2020 - Last Updated: 06/03/2021 - Symmetric Tournament
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
Ironkross
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
06:22:13
7000
  • 0
    Units in vision only
  • 0
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Diamond Uchiha
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
05:13:42
8000
  • 0
    Units in vision only
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
乌鸦initial
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
08:07:49
10000
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    Units in vision only
  • 0
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Lightning Drive [ 600 / 27000 ] Lightning Strike [ 600 / 81000 ]
Darkenigma
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
160100
  • 0
    Units in vision only
  • 0
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SUPER
free martin
No day-to-day abilities.
07:02:26
10000
  • 0
    Units in vision only
  • 0
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
german.slavball
Units repair +1 additional HP (note: liable for costs).
01:20:47
11000
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    Units in vision only
  • 0
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Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
Becomingprim
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
15:23:37
70800
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    Units in vision only
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Double Time [ 21800 / 37800 ] Victory March [ 21800 / 100800 ]
Fruitigal
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
03:08:04
22400
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    Units in vision only
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Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 56550 / 63000 ]
Starduster
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
16:04:03
29400
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    Units in vision only
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Lightning Drive [ 33200 / 37800 ] Lightning Strike [ 33200 / 113400 ]
SBZ
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
07:04:10
5000
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    Units in vision only
  • 0
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Terrain Tactics [ 950 / 36000 ] Prime Tactics [ 950 / 63000 ]
Slurpish
Units (even air units) gain +10% attack power on plains.
04:09:19
9400
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  • 0
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Beat Down [ 26850 / 27000 ] Block Rock [ 26850 / 54000 ]
Mackoya
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
14:04:52
22200
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    Units in vision only
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Double Time [ 28300 / 37800 ] Victory March [ 28300 / 100800 ]
berkelenbittu
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
04:00:00
2000
  • 0
    Units in vision only
  • 0
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    0/?
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Tendentious
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
04:00:54
3000
  • 0
    Units in vision only
  • 0
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Double Time [ 48600 / 48600 ] Victory March [ 129600 / 129600 ]
blader1176
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
11:06:54
5400
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    Units in vision only
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Lightning Drive [ 24350 / 27000 ] Lightning Strike [ 24350 / 81000 ]
Dipshit 33
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
15:15:01
700
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SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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